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Text File  |  2002-05-13  |  4.7 KB  |  371 lines

  1. :UserSettings
  2. {
  3.     :Controls
  4.     {
  5.         MsSens 100.000000
  6.         KeyMoveSens 50.000000
  7.         ZoomSens 16.000000
  8.         DbClickRate 0.200000
  9.         LookMouse 1
  10.         InvertMouse 0
  11.         FilterMouse 0
  12.         ActivateJoy 0
  13.         AllwaysRun 1
  14.         JoytickDeadZone 32.000000
  15.         AutoAim 0
  16.         :KConf
  17.         {
  18.             :forward
  19.             {
  20.                 device1 1
  21.                 object1 200
  22.                 device2 1
  23.                 object2 72
  24.             }
  25.             :backward
  26.             {
  27.                 device1 1
  28.                 object1 208
  29.                 device2 1
  30.                 object2 80
  31.             }
  32.             :strafe_left
  33.             {
  34.                 device1 1
  35.                 object1 203
  36.                 device2 1
  37.                 object2 75
  38.             }
  39.             :strafe_right
  40.             {
  41.                 device1 1
  42.                 object1 205
  43.                 device2 1
  44.                 object2 77
  45.             }
  46.             :turn_left
  47.             {
  48.                 device1 1
  49.                 object1 71
  50.                 device2 -1
  51.                 object2 -1
  52.             }
  53.             :turn_right
  54.             {
  55.                 device1 1
  56.                 object1 73
  57.                 device2 -1
  58.                 object2 -1
  59.             }
  60.             :strafe_on
  61.             {
  62.                 device1 1
  63.                 object1 29
  64.                 device2 1
  65.                 object2 56
  66.             }
  67.             :walk
  68.             {
  69.                 device1 1
  70.                 object1 157
  71.                 device2 -1
  72.                 object2 -1
  73.             }
  74.             :toggle_walkrun
  75.             {
  76.                 device1 1
  77.                 object1 58
  78.                 device2 -1
  79.                 object2 -1
  80.             }
  81.             :jump
  82.             {
  83.                 device1 1
  84.                 object1 82
  85.                 device2 -1
  86.                 object2 -1
  87.             }
  88.             :posnext
  89.             {
  90.                 device1 1
  91.                 object1 199
  92.                 device2 -1
  93.                 object2 -1
  94.             }
  95.             :posprev
  96.             {
  97.                 device1 1
  98.                 object1 207
  99.                 device2 -1
  100.                 object2 -1
  101.             }
  102.             :crouch
  103.             {
  104.                 device1 1
  105.                 object1 79
  106.                 device2 -1
  107.                 object2 -1
  108.             }
  109.             :crawl
  110.             {
  111.                 device1 1
  112.                 object1 54
  113.                 device2 -1
  114.                 object2 -1
  115.             }
  116.             :look_up
  117.             {
  118.                 device1 1
  119.                 object1 74
  120.                 device2 -1
  121.                 object2 -1
  122.             }
  123.             :look_down
  124.             {
  125.                 device1 1
  126.                 object1 78
  127.                 device2 -1
  128.                 object2 -1
  129.             }
  130.             :center_view
  131.             {
  132.                 device1 1
  133.                 object1 76
  134.                 device2 -1
  135.                 object2 -1
  136.             }
  137.             :lean
  138.             {
  139.                 device1 0
  140.                 object1 2
  141.                 device2 -1
  142.                 object2 -1
  143.             }
  144.             :primary_fire
  145.             {
  146.                 device1 0
  147.                 object1 0
  148.                 device2 -1
  149.                 object2 -1
  150.             }
  151.             :secondary_fire
  152.             {
  153.                 device1 0
  154.                 object1 1
  155.                 device2 -1
  156.                 object2 -1
  157.             }
  158.             :use
  159.             {
  160.                 device1 1
  161.                 object1 57
  162.                 device2 -1
  163.                 object2 -1
  164.             }
  165.             :reload
  166.             {
  167.                 device1 1
  168.                 object1 14
  169.                 device2 -1
  170.                 object2 -1
  171.             }
  172.             :light
  173.             {
  174.                 device1 1
  175.                 object1 15
  176.                 device2 -1
  177.                 object2 -1
  178.             }
  179.             :first_person_view
  180.             {
  181.                 device1 1
  182.                 object1 28
  183.                 device2 -1
  184.                 object2 -1
  185.             }
  186.             :zoom_in
  187.             {
  188.                 device1 1
  189.                 object1 201
  190.                 device2 -1
  191.                 object2 -1
  192.             }
  193.             :zoom_out
  194.             {
  195.                 device1 1
  196.                 object1 209
  197.                 device2 -1
  198.                 object2 -1
  199.             }
  200.             :weapon_slot_0
  201.             {
  202.                 device1 1
  203.                 object1 2
  204.                 device2 -1
  205.                 object2 -1
  206.             }
  207.             :weapon_slot_1
  208.             {
  209.                 device1 1
  210.                 object1 3
  211.                 device2 -1
  212.                 object2 -1
  213.             }
  214.             :weapon_slot_2
  215.             {
  216.                 device1 1
  217.                 object1 4
  218.                 device2 -1
  219.                 object2 -1
  220.             }
  221.             :weapon_slot_3
  222.             {
  223.                 device1 1
  224.                 object1 5
  225.                 device2 -1
  226.                 object2 -1
  227.             }
  228.             :weapon_slot_4
  229.             {
  230.                 device1 1
  231.                 object1 6
  232.                 device2 -1
  233.                 object2 -1
  234.             }
  235.             :weapon_slot_5
  236.             {
  237.                 device1 1
  238.                 object1 7
  239.                 device2 -1
  240.                 object2 -1
  241.             }
  242.             :weapon_slot_6
  243.             {
  244.                 device1 1
  245.                 object1 8
  246.                 device2 -1
  247.                 object2 -1
  248.             }
  249.             :weapon_slot_7
  250.             {
  251.                 device1 1
  252.                 object1 9
  253.                 device2 -1
  254.                 object2 -1
  255.             }
  256.             :weapon_slot_8
  257.             {
  258.                 device1 1
  259.                 object1 10
  260.                 device2 -1
  261.                 object2 -1
  262.             }
  263.             :weapon_slot_9
  264.             {
  265.                 device1 1
  266.                 object1 11
  267.                 device2 -1
  268.                 object2 -1
  269.             }
  270.             :weapon_slot_10
  271.             {
  272.                 device1 1
  273.                 object1 12
  274.                 device2 -1
  275.                 object2 -1
  276.             }
  277.             :next_weapon
  278.             {
  279.                 device1 1
  280.                 object1 27
  281.                 device2 -1
  282.                 object2 -1
  283.             }
  284.             :previous_weapon
  285.             {
  286.                 device1 1
  287.                 object1 26
  288.                 device2 -1
  289.                 object2 -1
  290.             }
  291.             :drop_weapon
  292.             {
  293.                 device1 1
  294.                 object1 211
  295.                 device2 -1
  296.                 object2 -1
  297.             }
  298.             :use_last_weapon
  299.             {
  300.                 device1 -1
  301.                 object1 -1
  302.                 device2 -1
  303.                 object2 -1
  304.             }
  305.             :pause
  306.             {
  307.                 device1 -1
  308.                 object1 -1
  309.                 device2 -1
  310.                 object2 -1
  311.             }
  312.             :show_score
  313.             {
  314.                 device1 1
  315.                 object1 19
  316.                 device2 -1
  317.                 object2 -1
  318.             }
  319.             :talk
  320.             {
  321.                 device1 1
  322.                 object1 21
  323.                 device2 -1
  324.                 object2 -1
  325.             }
  326.             :talk_team
  327.             {
  328.                 device1 1
  329.                 object1 20
  330.                 device2 -1
  331.                 object2 -1
  332.             }
  333.             :gesture
  334.             {
  335.                 device1 -1
  336.                 object1 -1
  337.                 device2 -1
  338.                 object2 -1
  339.             }
  340.             :load_menu
  341.             {
  342.                 device1 -1
  343.                 object1 -1
  344.                 device2 -1
  345.                 object2 -1
  346.             }
  347.             :save_menu
  348.             {
  349.                 device1 -1
  350.                 object1 -1
  351.                 device2 -1
  352.                 object2 -1
  353.             }
  354.             :quickload
  355.             {
  356.                 device1 1
  357.                 object1 38
  358.                 device2 -1
  359.                 object2 -1
  360.             }
  361.             :quicksave
  362.             {
  363.                 device1 1
  364.                 object1 30
  365.                 device2 -1
  366.                 object2 -1
  367.             }
  368.         }
  369.     }
  370. }
  371.